A GM not burdened with an over-abundance of knowledge.
Reviews, publishing, and running the game anyway.
in the shed, ideally
The Story
My two daughters wanted to play D&D, so we bought the starter set. I ran the game for them. Two sessions in, they got bored. I didn't. I went on Roll20, found a group, and offered to run the game. Turned out they'd been playing for five years. They owned every book. None of them would GM because they didn't think they knew enough.
I ran the game with nothing but the Phandelver box set. I hadn't even read the Player's Handbook. We had a blast.
Then a barbarian stood in a fireball because the maths said he could survive. Something broke. Fantasy shouldn't be superheroes. I left D&D, found the OSR, and discovered games where danger is real and dice are honest.
You don't need permission. You don't need to know enough. You run the game, you write the game, you make the video. The starter set is enough.
I met Scott through ICRPG. We've been playing together for six years. He wrote a game called Old Swords Reign and wasn't going to release it. He pulled it and asked me if I wanted it. I rewrote the whole thing. I'd been playing games for three years. I had no right to write it. That's the point.
The channel started as a way to have content ready for OSWR's release and became reviews because I kept finding amazing indie books that nobody was covering. I only review things I genuinely like. Every video is honest enthusiasm, never obligation.
What I Cover
OSR & Indie RPGs
Old-school games, indie publishers, small-press gems. The stuff the big channels don't cover. Forbidden Lands, Knave, Maze Rats, the Borg family.
Adventures & Modules
Reviews of adventures I'd actually run. Not summaries — honest assessments of what works at the table and what doesn't.
GM Advice
How I prep, how I run, what I've learned. Autistic GM with aphantasia — my methods might work differently for you, but they work for me.
Olde Swords Reign
Development diary, design decisions, playtesting notes. The journey of building a game I had no qualifications to write.
Free League Games
Forbidden Lands, Vaesen, Mutant Year Zero, MORK BORG. The publisher that does everything right. Gorgeous books, mechanics that get out of the way.
Free & Accessible
Games you can get for free, print at home, and play tonight. Basic Fantasy, Maze Rats, OSWR. No barriers to entry.
Classic Soul, Modern Craft
I love the feeling of the original 1970s D&D booklets — there's something magical about them — but I never played that era. I have no nostalgia for old-school D&D, so I'm not recreating it. I'm taking what works and building forward.
5e mechanics in an old-school frame. Games played online, not around a physical table. AI tooling for production. Free PDFs printable at home. The feeling is classic and warm. The method is modern and unencumbered.
I'm autistic. Systems that work, frameworks that are functional, clear structure. My GMing is built on three things: motivations, locations, situations — then react. Not big scripted narratives. Not knowing what's going to happen. Finding out at the table.
I have aphantasia — I can't see pictures in my mind. This shapes everything. Tables that give concrete, sensory details work. Tables that give abstract concepts don't. The test for any creative tool: can I see this immediately, or do I need to imagine what it means?