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Design Unique Monsters in Minutes: The OSWR Method

Design Unique Monsters in Minutes: The OSWR Method

I’m going to show you how I create unique, interesting monsters in minutes. Not stat blocks. Actual creatures with personality that’ll challenge your players.

The Core Principle

In Olde Swords Reign, a monster’s hit die tells you almost everything:

  • To-hit bonus = Hit die (2 HD = +2 to hit)
  • Saves: 0-4 HD = Easy (DC 8), 5-8 HD = Normal (DC 12), 9+ HD = Hard (DC 16)
  • Proficiency: 0-4 = +2, 5-8 = +3, 9-12 = +4
  • Hit points = (4 + CON modifier) × Hit Die

For armour, I use player armour as a guide. Leather skin? AC 12 + DEX. Solid shell? Use the chain or plate equivalent.

The Three-Line Monster

I borrowed this from an RPG zine I love. Each monster gets:

  1. A description - What players see
  2. A unique tactic or behaviour - What makes it interesting
  3. A special ability - Something that changes how combat plays

That’s it. Three lines gives you more character than a page of stats.

Let’s Build Something: Funglins

I wanted fungal goblins. Here’s how fast this goes:

Spore Funglin

1/2 HDAC 12HP 3Claw 1d4

Small bloated goblin, creepy smile, palms open

Walks toward PCs saying “we want to be friends.” When within 5 feet, explodes in 15-foot radius. Easy save or take 1d6 damage. Also explodes if killed.

That’s your suicide bomber. Terrifying in groups. Players will hear “we want to be friends” and panic.

Shield Funglin

1 HDAC 14HP 5Sharp stick 1d6

Large shield-spore growing from arm

Can sacrifice shield to negate one attack completely. Can take damage for any adjacent Spore Funglin.

Now your suicide bombers have bodyguards. Players have to figure out how to get past the shields to stop the exploders.

Rage Funglin

2 HDAC 14HP 12Claws 1d6

Red-eyed, dribbling, carries small spore bag

Spore bag (3 uses): Sniff to gain 2 attacks for 1d4 rounds.

For players who loot it: Same effect, but when spores run out, -1d6 to all checks until a breather. They can’t recover HP during that breather either. Risk vs reward.

Funglin Mother

5 HDAC 10HP 35Saves: Normal (physical and mental)

Huge fungal mass with several tiny goblin heads

  • Can release spore cloud to everything within 5 feet
  • Can throw spore sacs at range
  • Directs other funglins intelligently

Her spores (roll d6):

  • 1-2: Attack nearest PC
  • 3-4: Heal a downed funglin (breather effect)
  • 5-6: Return to mother and heal her

She’s stuck to the wall but she’s smart. INT +3, WIS +1, CHA +2. She can talk, bargain, manipulate. This isn’t just a boss fight - she’s the centre of a mini-campaign.

The Result

Four unique monsters, created in about 20 minutes while explaining the process. Each one presents different tactical challenges:

  • Spore Funglins - Can’t let them close
  • Shield Funglins - Protecting the exploders
  • Rage Funglins - Carrying loot worth stealing, hitting hard
  • Mother - The puppeteer making them all work together

This could be a cave complex near a starting town. Too hard at first - players run. As they level, the fungal influence spreads to town. NPCs get infected. The threat grows.

The Method

  1. Start with a hit die
  2. Add stats that make sense for the creature
  3. Calculate HP and AC from those stats
  4. Write one line of description
  5. Add one tactic or behaviour
  6. Add one special ability

Done. A unique monster that’ll give your players actual decisions to make, not just a bag of hit points to deplete.

Get the full rules. Olde Swords Reign

This post is licensed under CC BY 4.0 by the author.